No, it’s not Populous (everyone who played in the 80s and 90s knows it by name!), and it’s not Curiosity… Curiosity was the game where you had to dismantle the elements of a cube to win a mysterious prize if you could get inside. This was (also) hyped to death by Molyneux (who started this strategy during Fable…), and as it turned out, the prize wasn’t very big: the winner could become a god in Godus, as Molyneux’s originally promised life-changing prize turned out to be nothing of the sort… Godus was quickly abandoned, and then in 2016, Molyneux’s then-studio 22cans came along and released a new game, Godus Wars. It was slightly different in terms of gameplay and equally neglected in terms of…
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